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Mario Kart

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Mario Kart
Logo used since Mario Kart DS
Genre(s)Kart racing
Developer(s)
Publisher(s)Nintendo
Creator(s)
Platform(s)
First releaseSuper Mario Kart
August 27, 1992 (1992-08-27)
Latest releaseMario Kart Live: Home Circuit
October 16, 2020 (2020-10-16)
Spin-offs

Mario Kart[a] is a series of kart racing games based on the Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters from the Mario series racing along courses either based on locations seen throughout the Mario franchise, or original locations set in the Mario universe. Downloadable content and re-releases for Mario Kart 8 introduced content originating from other franchises such as The Legend of Zelda, Animal Crossing, F-Zero, Excitebike, and Splatoon.

The series was launched in 1992 with Super Mario Kart on the Super Nintendo Entertainment System (SNES), to critical and commercial success.[1] The Mario Kart series totals sixteen games, with eight on home consoles, three on handheld consoles, four arcade games co-developed with Namco, and one for mobile phones. Over 189 million copies of the series have been sold worldwide.

Mario Kart 8, released on the Wii U in 2014 and ported to the Nintendo Switch in 2017, is one of the best-selling video games, at over 75.81 million sold for both versions. Mario Kart Live: Home Circuit, a mixed reality game, was released on the Switch in October 2020. Mario Kart World is due for release as a launch title on the Switch 2 on June 5, 2025.

Gameplay

[edit]
A single-player race being played in the Grand Prix mode in Mario Kart 8 Deluxe (2017)

In the Mario Kart series, players compete in go-kart races, controlling one of a selection of characters, mainly from the Mario franchise. Up to twelve characters can compete in each race (varying per game). Players can perform driving techniques during the race such as rocket starts, slipstreaming, drifting and mini-turbos.

Gameplay is enhanced by power-up items obtained by driving into item boxes laid out on the course. These power-ups vary across games in the series, but generally include Mushrooms to give players a speed boost, Red/Green Shells to be thrown at opponents, Banana Peels and hazards such as Fake Item Boxes. The game selects an item based on the player's current position in the race, utilising a mechanism known as rubber banding. For example, players lagging far behind may receive more powerful items such as Bullet Bills, which give the player invincibility while auto-piloting them forward at great speed, while the leader of a race may only receive small defensive items, such as Shells or Bananas. This gameplay mechanism allows other racers a realistic chance to catch up to the leading racer. In the original game, Super Mario Kart, the player takes control one of the eight Mario series characters, each with differing capabilities. In single player mode, players can race against computer-controlled characters in 4 multi-race cups consisting of 20 tracks (5 in each cup) over three difficulty levels (50cc, 100cc and 150cc). Alternatively, players can race against the clock in a Time Trial mode. In multiplayer mode, two players can simultaneously take part in the cups or can race against each other one-on-one in Match Race mode. In a third multiplayer mode – Battle Mode – the aim is to defeat the other players by attacking them with power-ups, destroying balloons which surround each kart.

Each new game has introduced new gameplay elements, such as new circuits, items, modes, and playable characters.

  • Mario Kart 64 introduced 3D graphics, 4-player racing, slipstreaming,[2] item dangling (the ability to hold bananas and shells to defend against projectiles) and introduced two new playable characters: Wario and Donkey Kong. It also introduced seven items: the Fake Item Box, Triple Red Shells, Triple Green Shells, Triple Mushrooms, the Banana Bunch, the Golden Mushroom, and the Spiny Shell. In addition to the three Grand Prix engine classes, Mirror Mode was introduced, in which tracks are flipped laterally.
  • Mario Kart: Super Circuit included all 20 Super Mario Kart tracks as unlockable content, as both games use the mode 7 effect.
  • Mario Kart: Double Dash!! involves 2-player driving and featured co-operative LAN play and double-manned karts. It also introduced double item boxes. It further added eleven new playable characters: Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo. It introduced a revamped Spiny Shell and character exclusive items, and introduced unlockable characters and karts. Mirror mode is now played on 150cc. It also introduced new alternate battle modes: "Shine Thief", and "Bob-omb Blast".
  • Mario Kart DS featured dual-screen play to take advantage of the system's capabilities. It introduced custom emblems. It also introduced Online play via the now defunct Nintendo Wi-Fi Connection, a mission mode, returned to the single item and racer format, and proper retro tracks. New playable characters included Dry Bones, R.O.B., and Shy Guy (who is exclusive to DS Download Play). This game also added three new items, the Blooper, the Bullet Bill, and the triple bananas. The Bob-omb is now a normal item, no longer being Wario and Waluigi's special item.
  • Mario Kart Wii introduced motion controls, the ability to perform mid-air tricks, and bikes. The racer cap was raised from 8 to 12.[3] It introduced six new playable characters: Baby Peach, Baby Daisy, Rosalina, Funky Kong, Dry Bowser, and two Mii outfits. It introduced three new items: the Mega Mushroom, the Thundercloud, and the POW Block, the last two of which are exclusive to this kart game. It also introduced a new battle mode titled "Coin Runners".
  • Mario Kart 7 featured stereoscopic 3D graphics and the return of dual screen functionality. It introduced gliders and submersible karts, a first-person perspective, and full kart customization. It introduced four new playable characters: Metal Mario, Lakitu, Wiggler, and Honey Queen. In addition, Shy Guy is a fully playable character as opposed to being exclusive for Download Play. It also re-introduced Coins in regular races for a small speed boost, though they are also now used to unlock kart parts.
  • Mario Kart 8 introduced the 200cc engine class,[b] anti-gravity racing, ATVs, uploading highlights to YouTube, up to four local players in Grand Prix races, downloadable content, HD graphics, and fifteen new playable characters: the Koopalings (Iggy Koopa, Roy Koopa, Lemmy Koopa, Larry Koopa, Wendy O. Koopa, Ludwig von Koopa and Morton Koopa Jr.), Baby Rosalina, Pink Gold Peach, Tanooki Mario, Cat Peach, Link from The Legend of Zelda, and Villager (male and female) and Isabelle from Animal Crossing, the last six which are available as downloadable content.[4]
  • Mario Kart 8 Deluxe added a revamped battle mode, which included the new "Renegade Roundup", the return of double item boxes, ultra mini-turbo, and added 6 characters that were absent from the original game.[5][6] These characters include King Boo, Dry Bones, Gold Mario, Bowser Jr, and the male and female Inklings from Splatoon, in addition to giving the female Villager her own character slot.[7] From 2022 to the end of 2023, the "Booster Course Pass" DLC expansion pack added new race courses and returning characters to the game.[8]
  • Mario Kart Tour was the Mario Kart debut on a mobile phone, and introduced a points-based system for certain racing actions.[9] It introduced Peachette, Pauline, Hammer Bro (and his boomerang, fire, and ice alts), Monty Mole, Captain Toad, Dixie Kong, Kamek, Nabbit, King Bob-omb, Chargin' Chuck, Poochy and many more, with each character had their own alternate versions. It introduced Frenzy Mode, gacha and loot box mechanics that was later removed in 2022. It reintroduced character-specific items and new items such as Ice Flower, Coin Box, and Dash Ring. Multiple new tracks were introduced in this game and later added to Mario Kart 8 Deluxe via the DLC expansion pack.
  • Mario Kart World is in development for the upcoming Nintendo Switch 2. The game is to double Mario Kart 8's player count to 24[10] and introduce off-roading mechanics as well as an open-world driving format.[11]

Modes

[edit]

Each game has a variety of modes. The following five modes recur most often in the series:

  • Grand Prix – Players compete in various "cups" of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and Mirror Mode, where all tracks were flipped horizontally. In Mario Kart 8, a fifth difficulty level: 200cc, was added.[b] Players earn points according to their finishing position in each race and the placement order gets carried over to the next race as the new starting grid. At the end of the cup, the top three players with the most points overall will receive a trophy in bronze, silver, and gold. In Mario Kart: Super Circuit and every game from Mario Kart DS onward, players are also ranked based on how well they raced (three to one stars, A, B, C, D, and E). Three stars is the best rank, while E is the worst.
  • Time Trials – The player races alone in order to finish any course in the fastest time possible. The best time is then saved as a ghost, which the player can race against in later trials. Mario Kart: Double Dash!! introduced Staff Ghosts, which are ghosts set by members of the Nintendo development team.
  • Match Race (or VS.) – Multiple human players race on any course with customized rules such as team racing and item frequency.
  • Battle – Multiple human players use in-game offensive items (shells, etc.) to battle each other in a closed arena. In the most common battle type, balloon battle, each player starts with three balloons and loses one per hit; the last player with at least one balloon wins. Various battle types have been added to the series, and single-player battles with CPU controlled players.
  • Online Multiplayer – Players compete in races and battles through online services, such as Nintendo Wi-Fi Connection, Nintendo Network, and Nintendo Switch Online. Players can share Time Trial ghosts, and participate in tournaments. In races and battles, players are matched by VR (VS Rating) and BR (Battle Rating) respectively, which is a number between 0 and 99,999 (9,999 in Mario Kart Wii). Players gain or lose points based on performance in a race or battle. The game attempts to match players with a similar rating.

Development

[edit]
The series logo until Mario Kart Arcade GP 2

The debut game in the Mario Kart series was Super Mario Kart released for the Super Nintendo Entertainment System (SNES) in 1992. Its development was overseen by Mario creator Shigeru Miyamoto, the Japanese designer of many successful Nintendo games including Super Mario Bros. Darran Jones of NowGamer suggests that the success of Super Mario Kart resulted from the Super Mario characters, and being a new type of racing game.[12]

Games

[edit]

Console

[edit]
Year Game Platform Virtual Console/Nintendo Switch Online re-release
Wii Wii U 3DS Switch Switch 2
1992 Super Mario Kart SNES Yes Yes [nb 1] Yes Yes
1996 Mario Kart 64 Nintendo 64 Yes Yes Does not appear Yes Yes
2001 Mario Kart: Super Circuit Game Boy Advance Does not appear Yes [nb 2] Yes Yes
2003 Mario Kart: Double Dash Nintendo GameCube Does not appear Does not appear Does not appear Does not appear
2005 Mario Kart DS Nintendo DS Does not appear Yes Does not appear Does not appear
2008 Mario Kart Wii Wii Does not appear Does not appear Does not appear
2011 Mario Kart 7 Nintendo 3DS Does not appear Does not appear Does not appear Does not appear
2014 Mario Kart 8 Wii U Does not appear Does not appear Does not appear Does not appear
2017 Mario Kart 8 Deluxe Nintendo Switch Does not appear Does not appear Does not appear
2020 Mario Kart Live: Home Circuit Nintendo Switch Does not appear Does not appear Does not appear
2025 Mario Kart World Nintendo Switch 2 Does not appear Does not appear Does not appear Does not appear
 Re-released via Virtual Console or Nintendo Switch Online
 Playable via backwards compatibility
 Native console release
  1. ^ Available on New Nintendo 3DS only
  2. ^ Available only to members of the Nintendo 3DS Ambassadors program

Arcade

[edit]
Seats for Mario Kart games (left) in a Japanese arcade
Seats for Mario Kart games (left) in a Japanese arcade

Mobile

[edit]

Canceled games

[edit]
  • VB Mario Kart was scheduled for the Virtual Boy in 1995. It was revealed in a 2000 issue of German gaming magazine The Big N, but was canceled early in development prior to its official announcement due to the Virtual Boy's commercial failure.[18][19]
  • Mario Kart XXL is a unreleased Game Boy Advance tech demo developed by Denaris Entertainment Software for Nintendo in 2004. It was originally created as a non-Mario demo known as R3D-Demo before being repurposed.[20] In 2022, A rom of the tech demo resurfaced online.[21][22]
  • Mario Motors was a planned spin-off of the Mario Kart series for the Nintendo DS. It was revealed for the first time at the Reboot Development Conference 2018.[23] The game was going to be co-developed by Yoot Saito. The concept of the game was to allow players to build their own karts.[24]

Reception

[edit]
Sales and aggregate review scores
As of December 31, 2024.
Game Year Units sold
(in millions)
GameRankings Metacritic
Super Mario Kart (SNES) 1992 8.76[25] 94% 94/100
Mario Kart 64 (N64) 1996 9.87[25] 87% 83/100
Mario Kart: Super Circuit (GBA) 2001 5.90[25] 92% 93/100
Mario Kart: Double Dash (GCN) 2003 6.96[25] 87% 87/100
Mario Kart DS (NDS) 2005 23.60[26] 91% 91/100
Mario Kart Wii (Wii) 2008 37.38[27] 82% 82/100
Mario Kart 7 (3DS) 2011 18.99[28] 85% 85/100
Mario Kart 8 (WiiU) 2014 8.46[29] 88% 88/100
Mario Kart 8 Deluxe (NS) 2017 67.35[30] 92% 92/100
Mario Kart Live: Home Circuit (NS) 2020 1.73[31] 75/100

The Mario Kart series is critically acclaimed. Nintendo Power named it one of the greatest multiplayer experiences, citing the diversity in game modes and the entertainment value.[32] The first game in the series, Super Mario Kart, received critical acclaim and proved to be a commercial success; it received a Player's Choice release after selling one million copies and went on to sell 8.76 million copies worldwide, becoming the fourth best-selling game ever for the SNES.[33][34][35] In Japan, it was the top-selling game in September 1992[36][37][38] and became a multi-million seller in 1992,[39] eventually selling a total of 3.82 million in Japan.[40] In Europe, it was the top-selling game during the first quarter of 1993, above the Sega Mega Drive titles Sonic the Hedgehog 2 and Streets of Rage 2 during the same period.[41] In the United Kingdom, Super Mario Kart was the top-selling Super NES game in February 1993,[42] and it went on to be the seventh best-selling game of 1993 with more than 250,000 sales in the country.[43]

The second game in the series, Mario Kart 64, received "generally favorable" reviews according to the review aggregator website Metacritic. The game was commercially successful, selling 9.87 million copies worldwide—the second-bestselling game on the N64.[44] It was the highest selling game in the United States over the first three months of 1997, and reached over one million sales within two months of its release in the region.[45] By 1999, Mario Kart 64 had sold 6.23 million copies in the United States and 2.06 million units in Japan, the highest and third-highest selling N64 game in those regions respectively.[46]

Although Super Circuit received critical acclaim upon launch, retrospectively, Super Circuit ranks low on retrospective critics' lists of the best Mario Kart games,[47][48][49][50] and Nintendo World Report said it was the Mario Kart game with the "fewest innovations".[51] Critics blamed this on the hardware limitations of the GBA; GamesRadar said that the scarcity of the Link Cable made Super Circuit's multiplayer experience less memorable than other Mario Kart games.[47] Kotaku described Super Circuit as "lost", unable to live up to the technically pioneering releases of Super Mario Kart and 64 because of the GBA's hardware.[50] Nonetheless, critics rank Super Circuit among the best GBA games.[52][53][54]

The fourth game in the series, Mario Kart: Double Dash, received "generally favorable" reviews from critics according to review aggregator website Metacritic. Nintendo Power gave the game a perfect score, and said the graphics were of "3-D perfection" and the controls and game mechanics "rival those of any [GameCube] racing game". Although the initial positive reviews, Double Dash has received criticism from the media. Considering the 7-year gap since Mario Kart 64, Davis from GameSpot stated that he was "a little disappointed with the limited scope [of Double Dash"].[55] Mirabella of IGN was critical towards Double Dash for not progressing beyond its predecessor, calling the game a "mediocre effort".[56] G-Wok of Game Revolution criticized the game's single-player mode for lacking substance and the track design for being "bland".[57]

Guinness World Records listed six records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game", and "Longest Running Kart Racing Franchise". Guinness World Records ranked Super Mario Kart number 1 of the top 50 console games of all time based on initial impact and lasting legacy.[58] Super Mario Kart was inducted into the World Video Game Hall of Fame in 2019.[59]

Sales

[edit]

Like the Super Mario series, the Mario Kart series is a commercial success with 189 million copies sold in total. It is currently the most successful racing game franchise of all time. Super Mario Kart is the fourth-best-selling Super Nintendo Entertainment System game with 8.76 million copies sold.[25] Mario Kart 64 is the second-best-selling game for the Nintendo 64 (behind Super Mario 64), at 9.87 million copies.[25] Mario Kart: Double Dash is the second-best-selling GameCube game (next to Super Smash Bros. Melee) with 6.96 million copies sold.[25] Mario Kart Wii is the second-best-selling in the series and is the second-best-selling Wii game (next to Wii Sports) at 37.38 million copies.[27] Mario Kart 8 is the best-selling Wii U game at 8.46 million total copies sold.[29] It was the fastest-selling Wii U game with 1.2 million copies shipped in North America and Europe combined on its first few days since launch, until Super Smash Bros. for Wii U.[60][61] The enhanced port for the Nintendo Switch, Mario Kart 8 Deluxe, is the fastest-selling game in the series with 459,000 units sold in the United States in one day of its launch.[62] It is the highest-selling Nintendo Switch game with a total of 67.35 million copies worldwide, outperforming the Wii U version. Both versions have a combined total of 75.81 million copies sold, making it the best-selling game in the series across regular and handheld consoles, and also the best selling Mario game as a whole.[63] Additionally, the game holds the title of being the highest selling Nintendo game, excluding Wii Sports due to being bundled with the Wii.[64]

The handheld games were commercial successes too: Mario Kart: Super Circuit is the fourth-best-selling Game Boy Advance game at 5.9 million copies.[25] The second portable game, Mario Kart DS, is the third-best-selling Nintendo DS game and the best-selling portable game in the series with a total of 23.6 million copies.[26] Mario Kart 7 is the best-selling Nintendo 3DS game as of March 2023 at 18.98 million copies.[28]

Legacy

[edit]

Merchandise

[edit]

The Mario Kart series has had a range of merchandise. This includes a slot car racer series based on Mario Kart DS: one set of which comes with Mario and Donkey Kong figures, with Wario and Luigi available separately. A line of radio-controlled karts are controlled by Game Boy Advance-shaped controllers, and feature Mario, Donkey Kong, and Yoshi. There are additional, larger karts which are radio-controlled by a GameCube-shape controller. Many racer figurines have been made. Sound Drops were inspired by Mario Kart Wii with eight sounds including the Spiny Shell and the race start countdown. A landline telephone features Mario holding a lightning bolt while seated in his kart. K'Nex released Mario Kart Wii, Mario Kart 7, and Mario Kart 8 sets. Line released an animated sticker set with 24 stickers based on Mario Kart 8 and Mario Kart 8 Deluxe. Nintendo's customer rewards program, Club Nintendo, released a Mario Kart 8 soundtrack, a Mario Kart Wii-themed stopwatch, and three gold trophies modeled after those in Mario Kart 7. Before Club Nintendo, a Mario Kart 64 soundtrack was offered by mail. In 2014, McDonald's released Mario Kart 8 toys with Happy Meals. In 2018, Monopoly Gamer features a Mario Kart themed board game with courses from Mario Kart 8 serving as properties, ten playable characters as tokens (Mario, Luigi, Peach, Toad, Donkey Kong, Shy Guy, Metal Mario, Rosalina, Bowser, and Yoshi) and a special die with power-ups. In 2019, Hot Wheels released Mario Kart sets of cars and tracks. In commemoration of Mario Day celebrations for March 10, 2021, Hot Wheels also released a Mario Kart track set based on Rainbow Road on June 24, 2021.[65] In 2020, for the Super Mario Bros. 35th Anniversary, Cold Stone Creamery released Mario themed desserts including a Rainbow Road themed ice cream cake, from September 30 to December 15.[66]

Rental go-kart dispute

[edit]
Go-karters dressed as Nintendo characters in Harajuku, Tokyo

In September 2016, Nintendo filed an objection against the Japanese company MariCar, which rents go-karts modified for use on public roads in Tokyo along with costumes resembling Nintendo characters.[67] MariCar's English website warned customers not to throw "banana peels" or "red turtle shells".[68] The service is popular with tourists.[67]

Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.[67]

In February 2017, Nintendo sued MariCar over copyright infringement for renting unauthorized costumes of Nintendo characters and using their images to promote its business.[67] In September 2018, MariCar was ordered to stop using the characters and pay Nintendo ¥10 million in damages.[68]

Theme park attraction

[edit]

Universal Destinations & Experiences' immersive Super Nintendo World areas in Universal Studios Japan and Universal Studios Hollywood feature the Mario Kart: Bowser's Challenge ride as their primary "anchor" attraction. Utilizing innovative augmented reality technology and dark ride set design, guests travel through several environments from Mario Kart 8, including Rainbow Road. The Japan version of the attraction includes a Mario Kart themed shop called "Mario Motors", and a nearby "Pit Stop Popcorn" food stand.[69] The Bowser's Challenge ride is also expected to be built in Epic Universe's version of Super Nintendo World.[70]

Formula E attack mode

[edit]

Starting with its 2018–19 season, electric open wheel racing series Formula E added a so-called "attack mode", which allows a driver to gain a temporary speed boost if they take an alternate lane (highlighted on television via augmented reality computer graphics). The concept has been described by members of the press and by series CEO Alejandro Agag as inspired by Mario Kart.[71][72]

Notes

[edit]
  1. ^ Japanese: マリオカート, Hepburn: Mario Kāto
  2. ^ a b Added via a post-launch update on April 23, 2015

References

[edit]
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